Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

Please note that all times are shown in the time zone of the conference. The current conference time is: 1st May 2025, 06:25:46pm CEST

 
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Session Overview
Session
T&L 02: Teaching European Studies 2
Time:
Monday, 02/Sept/2024:
2:00pm - 3:30pm

Session Chair: Jan Grzymski
Location: Sociology: Aula 6BM

Via Giuseppe Verdi Capacity: 30

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Presentations

Teaching European Studies 2

Chair(s): Jan Grzymski (Jagiellonian University, Kraków)

Presenter(s): Jan Grzymski (Jagiellonian University, Kraków)

It is the second panel in a block of three educational panels that aim to share European Studies academics' experience in teaching methods that engage students in innovative ways.

Two educational games discussed in the Panel TEACHING EUROPEAN STUDIES 1 (Monday, September 2, 9:00-10:30 pm) will be presented. Attendees of Panel 1 and everyone else are invited to this panel. No prior registration is required.

Digital game P-CUBE

The educational digital game P-CUBE is organized into four different policy areas: Urban Innovation, Social Inclusion, European Union policymaking, and Cases of decision-making with a high level of scientific content. During the panel presentation, two or three missions of the Urban Innovation package will be played collectively. The setting of the Urban Innovation package is a European, medium-sized city called Euroville. The package and its 15 missions encompass all the key areas of urban innovation (infrastructures, built environment and abandoned sites, social issues, mobility and sustainability, culture and city branding). They can be played individually or in groups. The player is requested to act as a policy innovator, and by selecting different strategies, she acts on actors' networks and resources to achieve change and, indeed, innovation.

Educational Board Game: Brexit Negotiations

The second presentation is about the board game simulating Brexit negotiations, where players need to agree on a Withdrawal Agreement with a maximum of 90 minutes of the game. In five negotiation rounds, they must navigate complex political interests, seeking common ground between teams in a highly polarized political climate. There are two teams, and each player can role-play a real-life political character in one of the team. Players must decide if they want to follow individual or team interests or sacrifice all this for the final agreement. The educational purpose of the game is to challenge the concept of victory in political polarisation.



 
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