Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

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Session Overview
Session
B06: Special Session: User Experience with Remote Interaction and Fitting (uXRiF’2021)
Time:
Friday, 05/Nov/2021:
10:00am - 11:30am

Session Chair: Dionysios V Politis, Aristotle University of Thessaloniki
Virtual location: Zoom Room B

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Presentations

User Experience and Music Perception in Broadcasts: Sensory Input Classification

Dionysios V Politis1, Rafail M Tzimas1, Dimitrios G Margounakis2, Veljko Aleksić3, Nektarios K Paris4

1Aristotle University of Thessaloniki, Greece; 2International Hellenic University, Kavala, Greece; 3University of Kragujevac, Čačak, ​Serbia; 4University of Macedonia, Thessaloniki, Greece

Mobile devices of any sort, size and construction have increased drastically the sensory input of the Internet in unprecedented levels. Massive recordings of every day artistic activities, in the form of sound archives, photographs, movie films footages or video signals have proved to be particularly successful and influential within the social services immense cloud. Mobile devices prove to be the most convenient means to input in digital format what millions of correspondents notice with their physical senses happening in their everyday cognitive walk within their natural habitat. As a result, the amount of sensory input, within each user’s walkthrough in his digital habitat, has increased drastically for hearings that have been not that much promoted by the established media hubs - which are more or less using digital footages highly influenced by the US movie industry and the lifestyles of people within each country that are behaving accordingly to the prevalent model.



On Digitizing the Greek Music Tradition: Designing the Cretan Lute for Mobile Devices

Georgios Tsotakos1, Dimitrios Margounakis2, Theodore Pachidis2, Dionysios Politis3

1Hellenic Open University, Greece; 2International Hellenic University, Greece; 3Aristotle University of Thessaloniki, Greece

In this paper, an application, which simulates the playing of Cretan lute, is presented. This study is the continuation of a greater project, which started with the simulation of the musical instruments "Cretan lyre" and "mandolin" for mobile devices [1].The aim of the project is to create the appropriate mobile applications for Greek traditional musical instruments, both from an educational and cultural point of view, as well as for entertainment. The purpose of the application is not only the representation of the "Cretan lute" and the user's familiarity with it, but also its use in a real play environment in combination with a (digital or real) Cretan lyre. Through the application the user becomes familiar with the form and sound of the Cretan lute, learns the two basic metrics used by musicians in Crete to perform the most well-known traditional rhythms (“syrtos”, “siganos”, “pentozali”, “maleviziotis”, “sousta”, “anogianos pidihtos”) and has the ability to record and reproduce his own compositions. Also, the connectivity of the device to an audio console enables the use of the instrument in combination with other instruments, thus creating an environment equivalent to that of a real concert or a traditional festival.



Hybrid Tools and User Experience Design for the Pedagogy of Remote and On-line Laboratories

Dimos S Charidimou1, Dionysios V Politis1, Georgios I Chamouroudis1, Georgios I Kyriafinis2

1Aristotle University of Thessaloniki, Greece; 2AHEPA University Hospital, Cochlear Implantation Centre, Thessaloniki, Greece

Educational activities and other on-line interactions have often aimed at teaching peripheral subjects related to the science of medicine or to the treatment of illnesses and injuries. Through the experience of the Aristotle University of Thessaloniki and other Institutions, this research points out key figures on how "environmental" issues of clinical ecology have set up the previous two academic years the instructional profile during the Covid-19 lockdowns. Emphasis is given to the means for accomplishing on-line distance education using both synchronous and asynchronous interactive educational tools, alongside a list of pedagogical and technological practices, intended to keep up with the quality, performance and reliability needed for clinical courses. Qualitative factors give indices about "Quality of Life" measurements, used in psycho-kinetic evaluations, while quantitative indices present metrics for the actual working conditions. Both are used to characterize the appropriate technological infrastructure as well as the suitable human capital involved.



Comparing Lightweight Algorithms to Secure Constrained Objects in Internet of Things

Nabila Zitouni, Maamar Sedrati, Amel Behaz

University of Mostefa Ben Boulaid – Batna2, Algeria

In recent years, the number of objects around us that are able to connect to internet has increased considerably, adding a new dimension to the world of Information and Communication Technology called Internet of Things. This technology allows billions of physical objects (or things) to communicate with each other. These things are resource-constrained (i.e., limited in treatment and energy), thus to secure their communications, lightweight cryptography is needed, and good management of energy consumption to ensure their long lifetime is necessary. This paper presents a comparative study of suitable and most frequently used lightweight block ciphers for Internet of Things devices. The comparison focuses on parameters that can reduce energy consumption and optimize battery lifetime.



Work-in-Progress: Hybrid Education: From Telecommuting with e-Learning to Broadcasting Ourselves

Anastasios Nikiforos1, Vasileios K. Vasileiou2, Georgios Η. Patronas2, Stavros N. Dimitriadis1

1Dept. of Informatics, Aristotle University of Thessaloniki, Greece; 2Dept. of Music Science and Art, University of Macedonia, Greece

The popularity of Distance Learning during the Covid-19 lockdowns, apart from adhering to the doctrine of utilitarianism as a serviceable amenity for societies deprived of their natural outlets for mental effort, has also served as a forerunner for services and activities that could reshape the formal manner for conveying professional training. In the sphere of Educational TV, the exchange of standardized high-level emissions regulating the transfer of skills and knowledge on specific subjects has been plagued by phrenic pursuits to cling online learning material, designed for use in an Institute's training courseware, as a de- facto substitute compelling the thoroughness or comprehensiveness of regular study material. This research examines how this stance fits in accordance with facts or reality.



Digital Didactics In Professional Education: Limitations, Risks And Prognosis

Aida Nurutdinova

Kazan (Volga Region) Federal University, Russian Federation

The relevance and significance of the digitalisation in the professional education is caused by the global transition processes to a digital economy and society. Building a digital economy and education are significant priorities of state policy in the Russian Federation.

When planning to achieve the goals, it is necessary to take into account that the digitalisation of education has two aspects:

- Firstly, the digital educational environment as a set of digital learning tools, online courses, and electronic educational resources;

- Second, the deep modernisation of the educational process designed to prepare a person for life in a digital society and professional activity in a digital economy.

Thus, the digitalisation of the educational process is a reciprocal transformation of the educational process and its elements, on the one hand, and the digital technologies and tools used in the educational process, on the other hand. The aim of the transformation of the educational process is to make the fullest possible use of the potential didactic capabilities of digital technologies. The aim of digital technology transformation is to maximise its adaptation to effectively meet the pedagogical objectives.

The expected educational and learning outcomes of the of professional education digitalisation are related to the identification and maximisation of the potential of digital technologies. These outcomes are as follows:

- full-fledged individualization of the educational process, based on the construction of individual educational routes and personalized continuous monitoring of the educational success and personal and professional development of students;

- expanding opportunities to use various group (team) forms of learning activities;

- ensuring full assimilation of defined educational outcomes - professional knowledge, skills and competencies needed to obtain a professional qualification;

- expanding opportunities for pedagogically effective professional education for persons with disabilities;

- building a system of continuous diagnostic and formative assessment based on instant feedback directly in the course;

- significant reduction in the time needed to develop, roll out and master professional education programs, which is a central requirement of modern employers;

- release from routine operations.

Building a digital education process is a complex task requiring scientific justification based on a new branch of pedagogical science - digital didactics.



 
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