4-5 November 2021, Mediterranean Palace Hotel, Thessalonki, Greece
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B03: Mobile Applications I
A Mobile Educational Application for Enhancing Cognitive and Language Skills of Children with Disabilities
1Department of Information and Electronic Engineering, International Hellenic University, Greece; 2Department of Applied Informatics, University of Macedonia, Greece
The current paper aims at the development of a mobile educational application for enhancing cognitive and language skills of children with disabilities. During their development, they receive a variety of stimuli that influence and shape these skills. Therefore, they should be helped and supported as much as possible with all available means, such as ICT tools. Additionally, the identification of language and cognitive disorders is a major challenge to special education teachers. It is thus important to develop a specially de-signed application aiming at the enhancement of skills of children with disabilities and will be available to all stakeholders (special education teachers, children, parents). For the evaluation, an intervention was designed in collaboration with two special education teachers and took place in a training center for children with disabilities in Thessaloniki (Greece), called Redditus. The results were very promising, since children with disabilities greatly improved their skills during the intervention. Moreover, a semi-structured inter-view was carried out with the two teachers. They supported that it is useful, simple to use, enjoyable, fun and innovative. Summarizing, the proposed application could be an auxiliary support tool to special education teachers in order children with disabilities to improve their cognitive and language skills.
Mobile Apps in Retail: Usage Frequency Before, During, and After the SARS-CoV-2 Pandemic
MATE Hungarian University of Agriculture and Life Sciences - Kaposvár Campus, Kaposvár, Hungary
In the context of the SARS-CoV-2 pandemic and the increasing digitization of stationary retail, mobile apps in retail (MAR) have gained attention among many consumers. This study examines how the frequency of MAR usage changed before and during the pandemic and how consumers estimate how MAR usage will evolve after the pandemic. Additionally, the role of affinity to mobile devices usage (AMU) in this context is examined. Furthermore, the relevance of pandemic-specific MAR features is elaborated. Based on an online questionnaire with 167 responses, it can be shown that MAR have gained significant relevance in the context of the pandemic and will continue to be an important tool for customers when shopping stationary after the pandemic. A moderating role of AMU cannot be confirmed. Click & collect and online shopping are identified as the most important MAR functions in the context of the pandemic. Information about rules for pandemic compliant shopping doesn't play much of a role for consumers. The results are an important signal for retailers to continue their efforts in digitization and MAR development.
Mobile Learning Application Integrated with Learning Management System
Educational Technology Center,Shanghai Jiao Tong University, China
Since mobile learning has broken through the limitation of time and space, and also provided a new form for education. This paper analyzes the deficiencies of the learning management system in supporting mobile teaching, and proposes the technical solutions. Taking Shanghai Jiao Tong University as an example, the enhanced application of learning management system which adapted in mobile terminal has integrated with the live class and vod system with functional modules such as roll call and poll through LTI, thus promoting students to achieve learning experiences.
Recommending A Retailer’s Mobile App – Influence Of The Retailer And The Mediating Role Of Push Notifications
1MATE Hungarian University of Agriculture and Life Sciences - Kaposvár Campus, Kaposvár, Hungary; 2Centre for Economic and Regional Studies, Institute of Economics, Budapest, Hungary
Against the backdrop of increasing digitization, many retailers are trying to better reach their existing customers with the help of mobile apps. For the growth of an app and the satisfaction with it, the willingness to recommend this app by existing users is of great importance. This paper develops a structural equation model that relates the willingness to recommend a retailer's mobile app to consumer perceptions of that retailer, including the role of push notifications as a mediator. The collected data show a significant relevance of the perception of the retailer on the willingness to recommend the app to others. It can be shown that this relationship is partially mediated by the perception of the retailer's app push notifications. In this respect, all hypotheses stated can be confirmed. Further research questions are proposed and include in particular a validation of the model in other socio-demographic compositions as well as in the context of a field study and the expansion of the model.
Cloud Technologies Application At English Language Studying And Self-Control Realization For Maritime Branch Specialists
1Institute of Naval Forces of the National University "Odessa Maritime Academy", Ukraine; 2National Technical University "Kharkiv Polytechnic Institute", Ukraine
MOODLE allows exporting prepared test questions using GIFT (the simplest), XML and XHTML formats. Text file must be converted to the GIFT format using the proposed below algorithm and corresponding software tool created in any high level programming language.
1. In program interface it’s necessary to provide a certain field where user must define how many words must be included to the test which must be created. The corresponding conditions checking must be provided.
2. To open source text file containing the English words in odd lines and translated words in the even lines.
3. To check how many lines the opened initial file contains, to inform user about this value and to inform user how many words may be included in each question in the test and how many questions it’s possible to create.
4. To open the final file and to write there the corresponding template.
5. In the loop with known number of repetitions (this value was calculated depending on data, obtained in item 1 and 3) to write the corresponding template. The loop must be repeated necessary number of times.
6. To close initial and obtained files and to import obtained file into the LMS MOODLE.
Using Mobile Applications to Interact with Drones: A Teachers’ Perception Study
Department of Primary Education, National and Kapodistrian University of Athens, Greece
The purpose of this study was to investigate the perceptions of 60 in-service teachers’ regarding the use of drones through mobile applications. After a brief introduction to drones’ applications, practices and operation through mobile apps, the sample completed tasks that required assembling, programming, simulating and flying drones. Data were collected via an online questionnaire using open-ended questions adapted from the Technology Acceptance Model, namely perceived ease of use, perceived usefulness and facilitating conditions. The results showed positive perceptions on using drones through mobile applications. Regarding perceived ease of use, teachers deemed smartphone to drone pairing, programming and simulating mobile apps, and flying the drone to be easy tasks. Regarding perceived usefulness, teachers believed that the use of drones through mobile applications will be useful for them and for their pupils’ learning and will help students to develop a number of skills. Regarding facilitating conditions, teachers indicated the need for teacher training on the pedagogical use of drones, assistance on visual programming and infrastructure support. This study has a number of implications regarding the use of drones through mobile apps in teaching as well as the need for further research on the field of educational aerial robotics.
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