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A Topological Variation-Oriented Approach for Enhancing Creativity in Product Design Education
Fei FEI1, Yukari Nagai2, Yang YU2,1
1Dalian Polytechnic University, China, People's Republic of; 2Japan Advanced Institute of Science and Technology
This thesis introduces an approach for aiming at promoting the effect of product design creativity by using topological properties variations.
The topological variation – oriented approach for creativity generation (TVC) as a visualized sheet that evolved from a rich picture and showed the relationship between products and human was constructed through four territories: human, product, interaction, and experience. Each field is distributed in a vertical direction from left to right in a logical order of product, human, interaction, and experience. Each field is divided into several elements, and corresponding elements of each field are arranged in a horizontal direction. When topological properties variations occurred, certain new relationships arose in the elements and the novel products were generated strong possibility. Subjects use this approach to get creative ideas that are significantly innovative. It can attract the attention of consumers to the greatest extent.
A Framework to Analyse Digital Fabrication Projects: The Role of Design Creativity
Sohail Ahmed Soomro, Georgi V. Georgiev
Center for Ubiquitous Computing, University of Oulu, Finland
In this study, we formulate a framework to evaluate open-ended projects related to digital fabrication. The framework consists of two dimensions, i.e. human intellect and technology. Human intellect is judged by three sub-dimensions – creativity, computational thinking, and skills. In order to study the technology dimension, the four sub-dimensions include process, outcome, development stage, and reproducibility. To test the proposed framework, a case study was applied on digital fabrication projects done in Fab Academy 2019. Final projects of students are selected to implement the framework since final projects exemplify most of the skills learned by a student of the digital fabrication course. In addition, the proposed framework is also assessed in the light of existing literature done to evaluate learning in similar types of projects. The results establish the relationship among different sub parameters of human intellect and technology, and present the open-ended project evaluation results.
Necessity of key stakeholder-based role-plays for NPD projects -- A case study for a project team of Non-Industrial Robotics in Japan
XIANG YU, JIAWEI GAO, YUICHI WASHIDA
Business School/ Hitotsubashi University, Tokyo, Japan
Companies have been increasingly opting to utilize project teams to contend with highly turbulent and dynamic conditions while under current uncertainty markets, stakeholders have tremendous influences on the performance of NPD projects. On the other hand, it is normal that the conflicts between different key stakeholders’ interests exists and the new interest may be generated among the NPD progress. Due to these reasons, managing the relationships among the stakeholders in NPD projects is an extremely complicated work and thus the key stakeholder-based role-plays may be vital for the NPD performance. In this paper we analyze the dynamic of key stakeholders of the first three stages of the non-industrial robotic NPD in Japan and propose that the key stakeholder-based role-plays is needed for the future two NPD stages.