B7S2_PP: Interactive Technologies and Game-Based Learning Location: MG2/00.10 Chair: René Martin Schneider
Humanities, Humanism and Ethics in a Digital Context: Challenges for Digital Literacy Research and Learning
Paula Ochoa1, Ana Novo2, Leonor Gaspar Pinto1
1: Universidade Nova, CHAM, Portugal;
2: Universidade Aberta, CIDEHUS-UÉ, Portugal
“Help RobAI Fix Its System Bug”: An Escape Game Assisting Teaching AI Literacy
Zuza Wiorogórska1, Tatiana Sanches2, Zuzanna “Zu” Sendor3
1: University of Warsaw, Poland;
2: Universidade de Lisboa, Portugal;
3: University of Warsaw Library, Poland
Exploring Games for Learning Transliteracy: TLIT4U Project Findings
Giulia Conti1, Marina Encheva2, Francesco Zanichelli3, Anna Maria Tammaro3
1: Università di Modena e Reggio, Italy;
2: University of Library Studies and Information Technologies, Sofia, Bulgaria;
3: Università di Parma, Italy
Fostering Reflective Learning through Visual Search Stories
Luca Botturi1, Giovanni Profeta1, Elena Battipede1,2, Mirna Saad1,2, Deirdre Fels3, Petra Mazzoni1, Franziska Baier-Mosch4, Martin Hermida5, Carolin Hahnel3, Silvia Giordano1
1: Scuola universitaria professionale della Svizzera italiana, Switzerland;
2: University of Lugano, Switzerland;
3: Ruhr University Bochum, Germany;
4: DIPF | Leibniz Institute for Research and Information in Education, Germany;
5: Schwyz University of Teacher Education, Switzerland
Enhancing Museum Education and Widening Inclusion through Emerging Technologies
Merle Laurits, Sirje Virkus
Tallinn University, Estonia
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