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Session Overview
Session
Workshops - Emerging Technologies, Latest Findings, Future Directions
Time:
Thursday, 05/June/2025:
2:30pm - 4:00pm

Location: 298


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Presentations

Virtual Reality in Music Class: Opportunities, Challenges, and Didactic Experiences

Krebs, Matthias1,3; Schreck, Martin2; Bernhofer, Andreas1

1Mozarteum University Salzburg, Austria; 2University of Education Freiburg, Germany; 3University of Cologne, Germany

The use of Virtual Reality and Mixed Realities (VR) in music education offers a wide range of potential applications. Early studies illustrate the innovative scope of VR (Turchet 2023), from music production (Loveridge 2023), to performance training (Cairns et al. 2023), to immersive experiences in collaborative musical interactions (Bruns et al. 2024). Exploratory research also highlights the strong motivational effect of VR on students and emphasizes its potential for educational contexts (Zender et al. 2022).

However, implementing VR in classroom settings poses several organizational and pedagogical challenges. VR technology is primarily intended for private use at home. Therefore, there are a number of challenges to be overcome when adapting it for use in group lessons. What organizational approaches can help to effectively integrate VR applications into music education? Which specific didactic concepts can support musical learning with VR in music lessons? First experiences have been gathered at various institutions (in Salzburg, Trossingen, Freiburg, Potsdam). This workshop is designed as a highly participatory format, providing practical insights into VR use in music education.

Participants will have the opportunity to experience selected VR applications (in stations), with the main focus on sharing practical experiences and discussing the challenges of classroom implementation and music learning in VR.

Workshop Goals:

1. Opportunity to try out and discuss innovative didactic approaches to integrating VR into music lessons.

2. Exchange practical experiences and address challenges in implementing VR in classroom settings, such as working with 25 students and 5 VR headsets.

3. Reflect on the transformed learning objectives VR can support and explore their significance for a future-oriented music pedagogy.

This workshop is designed for educators, educational experts, and researchers who are interested in experiencing VR technology in music education and discussing its potential for enriching the music classroom.



 
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