Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).
Please note that all times are shown in the time zone of the conference. The current conference time is: 27th Oct 2020, 01:43:04pm CET
Session Chair: Neven Pavković, University of Zagreb, Croatia
Location:Virtual Room 5
IMPRO: IMMERSIVE PROTOTYPING IN VIRTUAL ENVIRONMENTS FOR INDUSTRIAL DESIGNERS
Sebastian Stadler1, Henriette Cornet1, Damien Mazeas1, Jean-Rémy Chardonnet2, Fritz Frenkler3
1TUMCREATE Ltd, Singapore; 2Arts et Métiers ParisTech, France; 3Technical University of Munich, Germany
Computer-Aided Design (CAD) constitutes an important tool for industrial designers. Similarly, Virtual Reality (VR) has the capability to revolutionize how designers work with its increased sense of scale and perspective. However, existing VR CAD applications are limited in terms of functionality and intuitive control. Based on a comparison of VR CAD applications, ImPro, a new application for immersive prototyping for industrial designers was developed. The user evaluations and comparisons show that ImPro offers increased usability, functionality, and suitability for industrial designers.
ASSESSING, AGGREGATING AND VISUALISING PRELIMINARY DESIGN INFORMATION MATURITY TO SUPPORT COLLABORATIVE DESIGN
Jens Thomas Brinkmann, David C. Wynn
The University of Auckland, New Zealand
Engineering projects involve the progressive development of preliminary information until a final design is reached. Appreciating its status may help make better decisions about task sequencing and may reduce unnecessary iteration. We present an approach to 1) elicit this maturity, 2) aggregate several of its facets per subsystem and generate insights for task prioritisation, and 3) overlaying this information in Augmented Reality onto a physical prototype. The progress is discussed and it is proposed that the approach can aid understanding, communication and management of design progress.
IMMERSIVE VISUALISATIONS IN DESIGN: USING AUGMENTED REALITY (AR) FOR INFORMATION PRESENTATION
Andrea Bravo, Anja M. Maier
DTU-Technical University of Denmark, Denmark
Immersive visualisations introduce new possibilities for experiencing design, and as such for presenting information. To date, studies in design have focused mostly on immersive visualisations supporting product decisions. However, little attention has been paid to information presentation, e.g. in design reviews, for decisions in the boardroom, and/or for client presentations. This study with industry practitioners identifies information presentation practices and challenges, develops an immersive visualisation prototype, and explores opportunities for the use of immersive visualisations.
IMMERSIVE ABSTRACTION: A NEW MORPHOLOGY OF INTUITIVE INTERACTION WITH SYSTEM MODELS
Iris Gräßler, Jens Pottebaum
Paderborn University, Germany
The value of models is well recognised in product and systems engineering. Modelling languages and diagrams are used to capture mental models and to handle model complexity. Literature research indicates that there are only very few approaches to utilise the potential of virtual and augmented reality for supporting tasks in model based (systems) engineering. The paper at hand contributes a new morphology of intuitive interaction for Immersive Abstraction as a holistic approach to extend that coverage. It presents a holistic framework to categorise solutions and future research directions.
ABSTRACT PHYSICS REPRESENTATION OF A BALANCED TWO-WHEEL SCOOTER IN GRAPH-BASED DESIGN LANGUAGES
Manuel Ramsaier1, Ralf Stetter1, Markus Till1, Stephan Rudolph2
1University of Applied Sciences Ravensburg-Weingarten, Germany; 2University of Stuttgart, Germany
This paper presents a novel approach to include a holistic description of abstract physics in a digital engineering framework. Physical phenomena realize the numerous functions of technical systems and are an important link between rather abstract product functions and the concrete product geometry and material. Until now, a possibility to integrate the analysis and synthesis on this level of abstraction into a holistic engineering frameworks is not existing. The novel approach employs graph-based design languages using UML for this endeavour; the product example is a two-wheel scooter.