Session | ||
K - 12
| ||
Presentations | ||
Gamification in Public Event Night: Evaluating the Impact of Unplugged Activity on K-12 Students' Computational Thinking in a Short Time Frame Bridgewater State University, United States of America A study exploring the use of LEGO® and Scratch to engage middle school students in programming 1California State University, Chico, United States of America; 2Regis University, Denver, United States of America What Are They Actually Teaching?: A Literature Review Of Gamification in K-12 Computer Science Education Bridgewater State University, United States of America |