Conference Agenda

Overview and details of the sessions of this conference. Please select a date or location to show only sessions at that day or location. Please select a single session for detailed view (with abstracts and downloads if available).

 
 
Session Overview
Session
Fr.T2.M1: STS on AT Outcome and Impact Measurement 4
Time:
Friday, 12/Sept/2025:
8:30am - 10:30am

Session Chair: Luc de Witte
Session Chair: Natasha Layton
Location: Track 2

Session Topics:
STS on AT Outcome and Impact Measurement 4

Show help for 'Increase or decrease the abstract text size'
Presentations
ID: 259 / Fr.T2.M1: 1
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: (e)Accessibility, Video Games, Disability, Human-Computer interaction, Inclusive Design

Theoretical Framework For Video Game Accessibility: Bridging User Experiences And Industry Data For Inclusive Design

N. Di Leo

University of Foggia, Italy

Video game accessibility remains a growing concern in Human–Computer Interaction (HCI), highlighting the need for designs that accommodate players with diverse abilities.

This study proposes a theoretical framework combining qualitative insights from user experiences—particularly feedback on “Can I Play That” [1]—with quantitative trends reported by market analysts like Newzoo [2].
Grounded in disability studies and inclusive design principles, the framework addresses three key dimensions of accessibility—physical, cognitive, and socio-emotional—and integrates them into an iterative, user-centric approach. By aligning user-reported barriers (e.g., cumbersome controls, unreadable text, and feelings of social exclusion) with market data demonstrating the economic advantages of inclusive design, this work highlights how accessibility strategies can be both ethically and financially beneficial. Ultimately, it has implications for developers, researchers, and other stakeholders, positioning accessibility as a fundamental component of game design that can enrich brand loyalty, user satisfaction, and overall revenue potential.



ID: 274 / Fr.T2.M1: 2
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: touchscreen assessment tool, intellectual and developmental disability, language simplification, daily-life integration.

Touchscreen Performance in Adults with IDD: Adaptation and Influencing Factors

A. L. Danial-Saad, G. Yogev, M. Swed

University of Haifa, Israel

This study (1) describes the adaptation of the Touchscreen-Assessment Tool (TATOO) for adults with intellectual and developmental disabilities (IDD), (2) characterizes touchscreen operation (touching, dragging, pinching, etc.) and task performance among 120 adults with IDD, and (3) examines correlations between performance, age, IDD level, prior experience, and self-perceived performance.

The adaptation process involved modifying the user interface and simplifying task instructions both linguistically and in complexity. Participants with moderate intellectual disability were slower and less accurate in tasks requiring pinching, dragging, and double-clicking than those with mild intellectual disability.

Significant correlations emerged: mild intellectual disability, younger participants and those with prior touchscreen experience performed better. Additionally, moderate intellectual disability participants rated the tasks as more difficult compared to their mild intellectual disability peers.

These findings highlight the need to adapt touch interfaces to the specific needs of individuals with IDD and underscore TATOO’s potential to assist professionals in making devices more accessible. Improved accessibility fosters social, occupational, and daily-life integration, enhancing quality of life. Furthermore, the results suggest directions for future research and practical applications in technology design for this population.



ID: 230 / Fr.T2.M1: 3
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: Talkback, smartphones, visual impairments

Assistive Technology in Education: Impact of Smartphone-Based Accessibility Features for Young Adults with Visual Impairments

D. R. Prasad, R. Gaur, S. Gurumayum, A. Khan

Kara Medical Foundation, India

The integration of assistive technology in education is crucial for enhancing accessibility and independence among visually impaired students. This study examines the impact of smartphone-based accessibility features, specifically TalkBack, on the quality of life and independence of young adults with visual impairments. Using the WHOQOL and PIADS scales, a pre-assessment was conducted to evaluate participants' baseline technological proficiency, confidence, and accessibility challenges. A post-assessment will be conducted three months after the training to measure the effectiveness of TalkBack in improving accessibility. Initial findings indicate that despite daily smartphone usage, participants exhibit low confidence in using accessibility features, highlighting a significant digital literacy gap. The study aims to demonstrate how targeted training can bridge this gap and improve the educational experience of visually impaired students.



ID: 202 / Fr.T2.M1: 4
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: Autism, User Experience (UX), Assessment tools, Teachers, Co-design, Robots for play

Teachers' Evaluation of Tools for Assessing the Usability of Technology Designed for Children with Autism

O. Parlangeli1, E. Marchigiani1, M. Bracci1, L. Reina1, F. Currò1, P. Palmitesta1, S. D'ambrosio2, S. Cecchetti2, S. Guidi1

1University of Siena, Italy; 2University of Bergamo, Italy

The inclusion of children with autism in classroom play activities involving technology requires consideration of the usability level of these technologies. However, methods for assessing user experience are not always designed around the specific needs of children with autism and are often limited to observations made during play.
The study presented here aimed to redesign some evaluation tools by involving 25 teachers who have at least one child diagnosed with autism in their classrooms. Teachers gave their opinions on 4 user experience assessment tools that could involve verbal, visual, or even motor processing. The co-design activity made the assessment tools considered more suitable for the needs of children with autism, proposing an approach that integrates direct assessments with observations during play.



ID: 145 / Fr.T2.M1: 5
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: Assistive Technology, Assistive Technology Passport, Accessibility, Inclusion, Mixed-Methods

Investigating the Potential of Assistive Technology Passports for Enhanced Access to Assistive Technology and the Development of an Implementation and Adoption Framework

M. I. Maalim, M. MacLachlan

Assisting Living and Learning Institute, Maynooth University

This research explores an Assistive Technology Passport's potential to improve AT access for individuals with disabilities, aligning with human rights and inclusive technology. The proposed AT Passport is a centralized, personalized document detailing individual needs, preferences, and expert recommendations. The study aims to understand AT access barriers, define the passport's role in overcoming them, and develop a practical implementation framework.

A four-phased mixed-methods approach was employed. Interpretative Phenomenological Analysis explored lived experiences regarding AT access, identifying barriers and the passport's potential value. This informed a quantitative survey on AT usage and challenges. Concurrently, a Delphi study engaged expert AT users to establish consensus on functionalities and design features, ensuring a user-centred approach.

Finally, the research synthesized findings, integrating the Delphi study's consensus, to develop a comprehensive AT Passport framework. This framework offers recommendations for design, development, and implementation, emphasizing integration with existing systems and sustainability. Further research is needed to refine the framework and maximize its impact on improving AT access, fostering a more inclusive future. This research contributes to the ongoing discussion on AT access and offers a practical solution to address the complex challenges faced by individuals with disabilities.



ID: 183 / Fr.T2.M1: 6
Research Strand
Topics: STS on AT Outcome and Impact Measurement 4
Keywords: AAC AT, ICT AT, instruments for AT outcome assessment

Beyond Prescription: Monitoring The Outcome Of ICT Assistive Solutions In The Rehabilitation Path - Preliminary Results Of The ATTAIN Study

C. Costantini1, P. C. Battain1, L. Cagliani1, M. Pastori1, C. Consentino1, S. Da Pian1, M. Ramella1, R. M. Converti1, G. Bellegoni2, M. Mangano3, C. Salatino1, J. Jonsdotti1, R. Daini2

1IRCCS Fondazione Don Carlo Gnocchi ONLUS, Milan, Italy; 2Scuola di Specializzazione in Medicina Fisica e Riabilitativa, Università degli Studi di Milano, Italy; 3Department of Psychology, University of Milan-Bicocca, Italy

The 2030 Agenda for Sustainable Development highlights the importance of ensuring "healthy lives and promoting well-being for all" through Sustainable Development Goal 3. The World Health Organization emphasizes the role of Assistive Technology (AT) in global health, promoting initiatives like the Global Cooperation on Assistive Technology (GATE) program. In this context, the ATTAIN pilot study was developed by an Italian research institute to assess the effectiveness of assistive interventions through a longitudinal observational approach. The study integrated the ATTAIN (Outcomes of ICT Assistive Technology in RehabiliTAtIoN Pathways) protocol into the clinical process at AT Unit, focusing on the assessment of assistive devices and their impact on patient outcomes. Preliminary results from two patients confirm the ATTAIN protocol as a valuable tool for performing customized interventions in precision rehabilitation. Specifically, one patient, diagnosed with amyotrophic lateral sclerosis (ALS), showed positive perceptions of an eye-controlled communication device despite clinical deterioration. Another patient with hemiparesis and autism spectrum disorder showed slight improvements with a keyboard. The results underscore the value of digital assessment tools, the role of multidisciplinary teams, and the positive impact of AT on quality of life, effectiveness, and satisfaction, contributing to personalized rehabilitation efforts.



 
Contact and Legal Notice · Contact Address:
Privacy Statement · Conference: AAATE 2025
Conference Software: ConfTool Pro 2.8.106+TC
© 2001–2025 by Dr. H. Weinreich, Hamburg, Germany